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UX/UI Design
1The UX Design Process2User Research Methods3Information Architecture4Wireframing5Prototyping & Interaction Design6Usability Testing7UI Design Principles8Building Your UX Portfolio
Module 5

Prototyping & Interaction Design

Wireframes are static. Prototypes move. Here's how to build clickable prototypes in Figma, design micro-interactions, choose fidelity levels, and test ideas before writing a single line of code.

The Palm Pilot that was made of wood

In 1994, Jeff Hawkins was designing the PalmPilot — the device that would create the handheld computing category. Before building anything, he cut a block of wood to the size he wanted the device to be. He carried it in his shirt pocket for weeks.

When someone asked to schedule a meeting, Hawkins would pull out the wood block, tap on it with a chopstick (standing in for the stylus), and pretend to check his calendar. "How about Tuesday at 3?"

This was prototyping at its purest. No code. No electronics. No screen. Just a piece of wood that let Hawkins test the fundamental question: Will people actually carry this thing and use it throughout the day?

The answer was yes. The PalmPilot shipped in 1996, sold over 1 million units in its first 18 months, and created a $3 billion industry. It all started with a block of wood and a chopstick.

1MPalmPilots sold in 18 months

0lines of code in the first prototype

3Bdollar industry created

What is a prototype?

A prototype is a simulation of your product that lets you test ideas before building the real thing. It answers the question: "Does this work for users?" before you ask engineers to build it.

Prototype typeWhat it isWhen to useTime to create
Paper prototypeSketched screens on paper, moved by hand to simulate flowVery early ideation, brainstorming sessions15-30 minutes
Clickable wireframeLinked mid-fi screens in Figma — click a button, go to the next screenTesting user flows and navigation2-4 hours
High-fidelity prototypePolished screens with real content, animations, and transitionsStakeholder presentations, usability testing1-3 days
Code prototypeFunctional HTML/CSS/JS prototype with real interactionsTesting complex interactions, technical feasibility3-5 days

✗ Without AI

  • ✗Build the full feature (weeks)
  • ✗Discover problems after launch
  • ✗Expensive to change (code is written)
  • ✗Debates in meetings — opinions vs. opinions

✓ With AI

  • ✓Test the idea in hours
  • ✓Discover problems before any code
  • ✓Cheap to change (it is just a Figma file)
  • ✓Evidence from real user testing

🔑The 1-10-100 rule of fixing problems
Fixing a problem in the design phase costs $1. Fixing it in development costs $10. Fixing it after launch costs $100. Prototyping moves failures to the $1 stage. This is why every major tech company — Google, Apple, Spotify, Airbnb — prototypes extensively before writing code.

Prototyping in Figma — from static to interactive

Figma has a built-in prototyping mode that turns your wireframes into clickable, interactive experiences — no code required.

The basics: connecting screens

1. Switch to Prototype mode. In the right panel, click the "Prototype" tab. This changes from design mode (how things look) to prototype mode (how things behave).

2. Add interactions. Select a button, and a small blue circle (node) appears on its right edge. Drag that node to the destination frame (the screen you want to go to when the button is clicked).

3. Configure the trigger. Choose what starts the interaction: "On click" (most common), "On hover," "On drag," "While pressing," or "After delay."

4. Choose the transition. How does the screen change? "Instant" (no animation), "Dissolve" (fade), "Move in" (slide from a direction), or "Smart Animate" (Figma automatically animates matching layers between screens).

5. Preview. Press the Play button (top right) to open a live preview. Click through your prototype exactly as a user would.

Smart Animate — Figma's secret weapon

Smart Animate is Figma's most powerful prototyping feature. When two frames share layers with the same name, Figma automatically animates the differences — position, size, color, opacity. This lets you create smooth, native-feeling transitions without any code.

Example: You have a card that expands into a full-page detail view. Name the card's image layer "product-image" on both screens. Smart Animate will smoothly scale and reposition that image from card size to full-screen.

There Are No Dumb Questions

"How realistic does my prototype need to be?"

It depends on what you are testing. Testing navigation flow? A clickable wireframe with gray boxes is enough. Testing whether users trust your checkout process enough to enter their credit card? You need a high-fidelity prototype with real branding, polished visuals, and smooth transitions. Match the fidelity to the question.

"Can I prototype animations and micro-interactions in Figma?"

Yes. Smart Animate handles most transitions. For more complex interactions (parallax scrolling, drag gestures, conditional logic), tools like ProtoPie or Framer offer more control. For usability testing, Figma's prototyping is almost always sufficient.

⚡

Map the Interactions

25 XP
You are prototyping a food delivery app. List the interaction for each user action: 1. **User taps a restaurant card on the home screen.** What trigger, transition, and destination? 2. **User taps "Add to Cart" on a menu item.** What happens on screen? Does the user go to a new screen or see an in-place animation? 3. **User taps the cart icon in the navigation.** What transition feels right for opening the cart? 4. **User swipes left on a cart item.** What should happen? (Think mobile patterns.) 5. **User taps "Place Order" on the checkout screen.** What feedback should the user see? _Hint: For each interaction, think about three things: what triggers it (tap, swipe, hover), what changes on screen (navigate, overlay, animation), and what feedback confirms the action (color change, checkmark, haptic response)._

Micro-interactions — the small things that feel big

Micro-interactions are the tiny, contained animations and feedback moments that make a product feel alive. They are the difference between a product that feels "functional" and one that feels "delightful."

Micro-interactionWhat it doesReal-world example
Button press feedbackVisual confirmation that you tapped somethingButton depresses and darkens on tap
Loading skeletonShows content structure while data loadsFacebook/LinkedIn gray shimmer shapes
Pull-to-refreshPhysical gesture to reload contentTwitter/Instagram — pull down, spinner appears
Like animationEmotional feedback for a social actionInstagram's heart burst, Twitter's exploding heart
Toggle switchSmooth on/off state changeiOS Settings toggle sliding from gray to green
Form validationReal-time feedback as users typeGreen checkmark appears when email is valid
Swipe to deleteReveals delete action on horizontal swipeiOS Mail — swipe left reveals red "Delete"
🔑Dan Saffer's micro-interaction framework
Dan Saffer, who wrote the book on micro-interactions, defines four parts: **Trigger** (what starts it — user action or system event), **Rules** (what happens — the logic), **Feedback** (what the user sees/hears/feels), and **Loops & Modes** (what happens over time — does it repeat? does it change?). Every micro-interaction you design should answer all four.

The anatomy of a great micro-interaction

Take the Instagram "like" animation:

  • Trigger: User double-taps a photo
  • Rules: If not already liked, like the post and increment the count
  • Feedback: A large heart appears over the photo, scales up with a bounce, then fades out. The heart icon below turns red. The like count increments.
  • Loops: Tapping again (unlike) plays the reverse — heart icon returns to outline, count decrements. No dramatic animation for unlike — positive actions get more celebration than negative ones.

This one interaction took designers and engineers at Instagram weeks to perfect. The bounce curve, the timing, the scale — all calibrated to create a moment of delight that keeps people scrolling and tapping.

Fidelity levels in prototyping

Choosing the right fidelity is a strategic decision, not a quality decision. More fidelity is not always better.

FidelityVisual qualityInteractionsBest forRisk
LowPaper sketches, sticky notes"Wizard of Oz" — human simulates the systemExploring many ideas quickly, early concept testingNone — it is meant to be thrown away
MediumGray-box wireframes, basic Figma framesClickable flow, basic transitionsTesting navigation, user flows, and task completionStakeholders may focus on visual gaps
HighPixel-perfect, real content, brandedSmart Animate, micro-interactions, scrollable regionsUsability testing, stakeholder buy-in, developer handoffExpensive to change; team becomes attached

✗ Without AI

  • ✗3 days building a polished prototype
  • ✗Stakeholders approve the design, not the concept
  • ✗Major flow issue discovered after engineering starts
  • ✗Team is reluctant to change because it looks finished

✓ With AI

  • ✓2 hours building a clickable wireframe
  • ✓Team debates the concept and flow
  • ✓Flow issue caught in first round of testing
  • ✓Easy to throw away and try a different approach

There Are No Dumb Questions

"When should I use paper prototypes versus Figma?"

Paper prototypes are best for the first 30 minutes of ideation. When you are in a room with teammates, sketching on paper and moving pieces around is faster than any digital tool. Switch to Figma when you need to test with external users — paper prototypes work poorly in remote testing, and they cannot simulate scrolling, transitions, or multi-step flows.

⚡

Prototype a Checkout Flow

50 XP
Design a 4-screen checkout flow for a mobile e-commerce app. For each screen, describe: **Screen 1 — Cart Review** - What content does the user see? - What is the primary action? - What micro-interaction confirms when the user changes quantity? **Screen 2 — Shipping Information** - What form fields are needed? - What micro-interaction helps with form validation? - How does the user move to the next step? **Screen 3 — Payment** - How does the user enter payment info? - What builds trust at this critical moment? (Think: security icons, reassuring copy) - What happens when the user taps "Pay Now"? **Screen 4 — Confirmation** - What does the user see immediately after payment? - What micro-interaction celebrates the purchase? - What are the next actions available? For each transition between screens, describe the animation: instant, slide, dissolve, or Smart Animate. _Hint: Checkout is where most e-commerce conversions are won or lost. Every micro-interaction should reduce anxiety and build confidence. A spinning loader after "Pay Now" creates anxiety. A checkmark with a smooth transition to a confirmation screen creates confidence._

Testing with prototypes

The entire point of prototyping is testing. A prototype you do not test is just a demo.

How to run a prototype test

  1. Define what you are testing. Not "Is the design good?" but "Can users complete checkout in under 2 minutes?" or "Do users understand what this button does?"
  2. Prepare 3-5 tasks. "You want to order a medium pepperoni pizza for delivery. Show me how you would do that." Do not explain the interface first.
  3. Recruit 5 users. Nielsen's research: 5 users find 85% of usability problems.
  4. Watch, do not help. When a user gets stuck, resist the urge to explain. Their confusion is your data.
  5. Measure success. Task completion rate, time to complete, error rate, and where users get stuck.
⚠️Never test with your team
Your colleagues know how the product works. They will navigate it perfectly. Test with people who represent your actual users — ideally people who have never seen the prototype before. Fresh eyes find problems that familiar eyes miss.

Key takeaways

  • Prototypes test ideas before code — moving failures to the cheapest stage of the process (the 1-10-100 rule)
  • Figma's prototyping mode connects static screens into interactive, clickable experiences using triggers, transitions, and Smart Animate
  • Micro-interactions (button feedback, loading skeletons, like animations, form validation) are the small moments that make products feel polished and trustworthy
  • Match fidelity to your question — low-fi for concept exploration, mid-fi for flow testing, hi-fi for usability testing and stakeholder buy-in
  • Smart Animate automatically transitions matching layers between screens — name layers consistently to unlock smooth, native-feeling animations
  • Always test your prototypes with 5 real users who have never seen the design — watch them struggle, and treat their confusion as data

?

Knowledge Check

1.What does the '1-10-100 rule' mean in the context of prototyping?

2.What does Figma's Smart Animate feature do?

3.Why is a medium-fidelity clickable prototype often better than a high-fidelity one for early testing?

4.According to Dan Saffer's micro-interaction framework, what are the four parts of a micro-interaction?

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Usability Testing